3D Modeling a Kitchen

January 9, 2010

Basic cupboard

Filed under: Basic Cupboard — Tags: , , — chillwithhill @ 8:52 pm

Happy new year,

I hope you enjoyed your holidays as much as I did and didn’t stop practicing. Noe we are slowly getting to an end with my kitchen and there are actually only the cupboards and the dishwasher to come. Then well put it together brick by brick. I guess I will dedicate some posts to coloring/texture and render with some different projects I have started working on.

Honestly, it’s like working on many giant gig-saw puzzles & because it takes so long you just pic and work on the one you want from time to time :-)

So here’s my fastest way of making a simple, plain cupboard…just like the ugly ones we’ve got…[butnot4long^^]

That's where i pit that pot...

Now this is actually really easy once you now the BOOLE function that I have discussed earlier. BOOLE = Object A – Object B. The overlapping areas are then a hole. If you then make it editable you have a new object. This is a good YouTube Vid on how to use the BOOLE function. Let’s go straight forward…

I create 2 cubes and make them editable. Then I go to the Koordinate Manager and size one to 150:250:150 cm & the other one to  160: 260:160 cm. All I did was just resizing them…I didn’t move them or anything…

Resize 2 Cubes

This is when I move them, but only a the smaller one inside the other one. I move it in z-axis direction so it overlaps just a tiny little bit. When I then insert them into the Boole per drag&drop [in the order displayed] it will look like in  quadrant IV [that's that upper left one^^]

Simply press 'C' and you have a new object

Now how could we do those shelves? Why don’t we recap that spline-loftNURB-modeling…

So I just created a rectangular spline, pressed ‘C’ and re-sized it to 155:155:0 cm. Now it perfectly fits into the empty cupboard and with Copy&Paste I multiplied them moving them down the y-axis from the top. Notice I already regrouped them in the Object Manager…it just stops me getting confused and makes me navigate faster…

spline --> re-size -->relocate --> copy&paste --> relocate

Now all I did was clicking on that loftNURB tag…drag&droppin’…finito. Hit that ‘c’ button and now all that’s missing is the door. Notice I exchanged my first grouping by exchanging the Shelf groups with loftNURBS…

loftNURB

Last but not least I want to create the door. At first I rearranged my object structure. [new tick of mine^^] I make the Boole editable by clicking on it and then pressing ‘C’…then I simply select all [ALL!] object and right click –> group together. This allows me to select the group [named Cupboard] and for example drag it around without leaving parts unconnected & behind…

I select the big cube and switch to polygon selection. Now I can select just that small bit I want to pull out or ‘extrude’. I noticed that when pulling it out the z-axis changed from 80 cm onwards…now my cupboard is 160 cm wide, so I simply add up to 240 cm…and that’s when I stop extruding.

follow those arrows

If you want to make it look like it’s up on hinges, selects the red x-axis & pull the door open…

I hope this helped, This is a simple way how I will create the cupboards and similar objects in my kitchen. Here’s a unrendered final pic of the cupboard. See you soon

Not many parts to it as one can now see

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2 Comments »

  1. Wow this whole system is very impressive, i believe that it can be very administrable once you understood how it works. Do you sometimes employ it for private use?

    Comment by ariane1401 — January 12, 2010 @ 7:52 pm

    • Hi,
      thanks for the feedback and yes, I am actually using it right now to recreate my kitchen. After coming to an end with my kitchen I will work towards creating animation for presentations but that will be hard work. I guess this will be its diary ;-)

      Comment by chillwithhill — January 12, 2010 @ 9:45 pm


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